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Element number 126 (ARAY) usage:
  .temp = emitted BRAY .temp
    * use HEAT/COOL/PROP to change its .temp
  PSCN input: making brown BRAY (destroying emitted BRAY)
  INST input: can pass through conductors (except INST)
  when pass through FILT: changing BRAY color.
  when pass through ARAY/INWR/WIFI: do nothing.
  and more functions at https://github.com/temp-TPT-mod-1/The-Powder-Toy-mod1/blob/mod-1/src/simulation/elements/ARAY.cpp
    * Note: E189 part in ARAY is experimental part.

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Element number 127 (BRAY) usage/properties:
  .life = remaining lifetime

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Element number 159 (FRAY) usage/properties:
  When powered, it will push elements away from the opposite side.
  .temp: velocity force
  .tmp value: sets velocity only for N particles (default: 10)

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Element number 167 (CRAY) usage:
  .ctype = .type of particle that CRAY spawns in
  .temp = .temp of the particles that are spawned.
  .life = .life of the particles that are spawned.
  .tmp = the "range" of the beam.
  .tmp2 = how much space to leave before particles are spawned.
  PSCN input = "Delete Mode"
  INWR input = "Creating spark"
  INST input = "Go through Everything Mode"
  TODO:
    .pavg[0] = .tmp of the particles that are spawned.
    .pavg[1] = .ctype of the particles that are spawned.
      * if CRAY's .ctype = PHOT and CRAY's .pavg[1] = 1073741824,
        then PHOT's .ctype = 1073741823 (0x3FFFFFFF)

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Element number 178 (DRAY) usage:
  PSCN input: replace mode
  INWR input: doesn't copy diagonally
  .ctype = which element to stop copying on (instead of empty space)
  .tmp = copy that amount of pixels.
  .tmp2 = how much space to leave between each copy.

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Element number 186 (RAYT) usage:
  .ctype is used to store the target element, if any. (NONE is treated as a wildcard)
  .life is used for the amount of pixels to skip before starting the scan. Starts just in front of the RAYT if 0.
  .tmp is the number of particles that will be scanned before scanning stops. Unbounded if 0.
  .tmp2 is used for settings (binary flags). The flags are as follows:
    0x01: Inverts the .ctype filter so that the element in .ctype is the only thing that doesn't trigger RAYT, instead of the opposite.
    0x02: Ignore energy particles
    0x04: Ignore FILT (do not use color copying mode)
    0x08: Keep searching even after finding a particle
    0x10: ARAY's beam can pass through it